Projects
Solo DeveloperMy Role: ScripterDescription: A Procedural Terrain Generation Plugin made entirely in Unity.Production: Started in 2024 and still in development
Team Size: 9My Role: Game EngineerDescription: A competitive split screen party game where you have to complete as many tasks as possible in a short period of time, while fighting against your opponentProduction: Started in 2025, development time was 10 weeks and is finished as a school project
Team Size: 11My Role: Game EngineerDescription: In this game, you must fight your way through dark corridors to reach freedom, blasting monsters that try to stop you. You'll have access to a variety of firearms and ammunition to defend yourself.Production: Started in 2025, development time was 10 weeks and is finished as a school project
Team Size: 4My Role: Scripter, VFX ArtistDescription: A Roguelite about a genetically modified Jellyfish with the role of exploring the depths of the ocean and collecting data.Production: Started in 2023, development time was ~4 weeks and is finished as a school project
Team Size: 11My Role: 3D Artist, VFX Artist, Game DesignDescription: Project Cistron is about a girl and a robot trapped in a laboratory, after an earthquake cut their electricity.Production: Started in 2023, development time was ~4 weeks and is finished as a school project
Patric Strehlow2nd June, 2003 in Germany, Berlin[email protected]

Education
Designschule Schwerin (Game Design)
School for Games Berlin (Game Engineer)Languages
German (Native)
English (Fluent)Tools
Unity, Unreal Engine, Godot, BlenderHard Skills
C#, GDScript, C++Soft Skills
Problem solving, Critical Thinking, Adaptability, Teamwork